From their home in the storm sewers of Manhattan, four Ninjitsu-trained turtles, Leonardo, Raphael, Michelangelo and Donatello and their sensei, Master Splinter, battle evil.
How tough is that jump in 8-1? Well, the timing of the liftoff, the duration of holding the jump button, and the timing of the wall jump are all frame perfect. NES games run at 60 frames per second, which means all the necessary inputs need to be timed within 1/60 of a second. In addition, the starting position before running I used not only has to be on the right pixel, but also the x sub-pixel has to fall within a certain range (technical stuff blah blah blah). In short, it's a pretty annoying jump.
This is the third part of my animated Superman and Hulk fight. This project is something I work on from home as an independent project and is not affiliated with any company. It took about nineteen months to finish, starting in May 2012.
A kung fu renegade cop must travel back in time to kill Hitler.
This is exactly what happens every time I play a fighting game.
Watch Jean-Claude Van Damme carry out his famous split between two reversing trucks. Never done before, JCVD says it's the most epic of splits -- what do you think?
A new vision of horror from the twisted mind of Wes Anderson.