CineFix presents THE AVENGERS, retold via old-school 8-bit (and a little 16 bit ;) game tech. No quarters or controllers required!
Colonel Repeatski sends the Super Time Force, a time-traveling military organization, to prehistoric times to save the dinosaurs from extinction.
Call of Duty: Advanced Warfare envisions battlegrounds of the future, where both technology and tactics have evolved to usher in a new era of combat for the franchise.
How tough is that jump in 8-1? Well, the timing of the liftoff, the duration of holding the jump button, and the timing of the wall jump are all frame perfect. NES games run at 60 frames per second, which means all the necessary inputs need to be timed within 1/60 of a second. In addition, the starting position before running I used not only has to be on the right pixel, but also the x sub-pixel has to fall within a certain range (technical stuff blah blah blah). In short, it's a pretty annoying jump.
This is exactly what happens every time I play a fighting game.
Conan weighs in on the great video game console debate of 2013. Just be aware, he is VERY wishy-washy.