How tough is that jump in 8-1? Well, the timing of the liftoff, the duration of holding the jump button, and the timing of the wall jump are all frame perfect. NES games run at 60 frames per second, which means all the necessary inputs need to be timed within 1/60 of a second. In addition, the starting position before running I used not only has to be on the right pixel, but also the x sub-pixel has to fall within a certain range (technical stuff blah blah blah). In short, it's a pretty annoying jump.
This is serious ping pong.
Because there was one last ridiculous genre that Japan had yet to explore.
Stephen gets a tattoo.
The most fun you could ever have at a pig roast.
Success! Here I achieve the (almost) lowest score possible in Super Mario Bros. for the NES. No save states or slowdown was used, but I did increase the frame skip by quite a bit when waiting at the flag poles.
Now this is a challenge.
Josh falls 4 stories off building proposing to fiancee-- his poor fiancee, Brooke practically had a heart attack.