CineFix presents THE AVENGERS, retold via old-school 8-bit (and a little 16 bit ;) game tech. No quarters or controllers required!
How tough is that jump in 8-1? Well, the timing of the liftoff, the duration of holding the jump button, and the timing of the wall jump are all frame perfect. NES games run at 60 frames per second, which means all the necessary inputs need to be timed within 1/60 of a second. In addition, the starting position before running I used not only has to be on the right pixel, but also the x sub-pixel has to fall within a certain range (technical stuff blah blah blah). In short, it's a pretty annoying jump.
Conan weighs in on the great video game console debate of 2013. Just be aware, he is VERY wishy-washy.
The film is inspired by the famous Atari video game burial of 1982. Atari produced a game based on the biggest blockbuster movie of that year, E.T., and rushed it to meet the deadline for the Christmas shopping season. It was a commercial failure and millions of unsold game cartridges were buried in a desert landfill in Alamogordo, New Mexico. Coincidentally, it's not too far from Roswell, the landing site of a different kind of E.T.
Mario's done playing Mr. Nice Plumber.
Instant kills span all game genres.
8-bit Chuck Norris doesn't run to the castle. The castle comes to him.