How tough is that jump in 8-1? Well, the timing of the liftoff, the duration of holding the jump button, and the timing of the wall jump are all frame perfect. NES games run at 60 frames per second, which means all the necessary inputs need to be timed within 1/60 of a second. In addition, the starting position before running I used not only has to be on the right pixel, but also the x sub-pixel has to fall within a certain range (technical stuff blah blah blah). In short, it's a pretty annoying jump.
Super Mario Bros.
Conan weighs in on the great video game console debate of 2013. Just be aware, he is VERY wishy-washy.
Retro shows vs. retro games.
Mario's done playing Mr. Nice Plumber.
Instant kills span all game genres.
8-bit Chuck Norris doesn't run to the castle. The castle comes to him.
New weapons for the Super Mario Bros.